Air Raid : Red Sea Development Blog 2022/09/19
As you can see, our developer has released the newest Android Screenshots
Here's the main menu, it automatically scales based on screen size. I changed in a way to guarantee all buttons will be visible on screen in a grid, increased their size so it is not too small on screen and easily to press with the fingers
The view from the player, the dev changed the boat mesh so the turret can be placed in front where the player can have a better view of the stage, since this became a casual game, it is better to allow the player more room to explode planes. the circles are respectively the control stick and then fire button, both are just a place holder
This is the boat the player is in, I am using URP with a couple performance controls to improve graphics in devices that are able to, and tweak to lower the graphics for phones at the lower end (my phone, for example, is quite bad)
Comparison on how it was before
Get Air Raid : Red Sea
Air Raid : Red Sea
Blast away at the endless onslaught of enemy attackers!
Status | Prototype |
Author | DoDoCat |
Genre | Shooter |
Tags | 3D, naval, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Textless |
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